Files
raychel-rs/src/hittable.rs
2023-02-02 09:41:11 +01:00

31 lines
841 B
Rust

use crate::material::Material;
use crate::ray::*;
use crate::vec3::*;
#[derive(Clone)]
pub struct HitRecord<'a> {
pub p: Point3,
pub normal: Vec3,
pub mat_ptr: &'a dyn Material,
pub t: f64,
pub front_face: bool,
}
impl HitRecord<'_> {
pub fn new_empty<T: Material>(material: &'static T) -> Self {
HitRecord { p: Point3::new(0.0, 0.0, 0.0), normal: Vec3::new(0.0, 0.0, 0.0), t: 0.0, front_face: false, mat_ptr: material }
}
pub fn set_face_normal(&mut self, r: &Ray, outward_normal: Vec3) {
self.front_face = r.direction().dot(&outward_normal) < 0.0;
self.normal = if self.front_face {
outward_normal
} else {
outward_normal * -1.0
}
}
}
pub trait Hittable {
fn hit(&mut self, r: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord>;
}