added antialiasing

This commit is contained in:
2023-01-29 20:06:49 +01:00
parent 7a4dd5a1b9
commit 95f5132d1d
9 changed files with 637 additions and 566 deletions

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@@ -5,4 +5,5 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
[dependencies]
rand = "*"

1024
img.ppm

File diff suppressed because one or more lines are too long

32
src/camera.rs Normal file
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@@ -0,0 +1,32 @@
use crate::ray::Ray;
use crate::vec3::*;
pub struct Camera {
origin: Point3,
lower_left_corner: Point3,
horizontal: Vec3,
vertical: Vec3,
}
impl Camera {
pub fn new() -> Self {
let aspect_ratio = 1.0 / 1.0;
let viewport_height = 2.0;
let viewport_width = aspect_ratio * viewport_height;
let focal_length = 1.0;
let origin = Point3::new(0.0, 0.0, 0.0);
let horizontal = Vec3::new(viewport_width, 0.0, 0.0);
let vertical = Vec3::new(0.0, viewport_width, 0.0);
let lower_left_corner = origin - horizontal / 2.0 - vertical / 2.0 - Vec3::new(0.0, 0.0, focal_length);
Camera { origin, lower_left_corner, horizontal, vertical}
}
pub fn get_ray(&self, u: f64, v: f64) -> Ray {
Ray {
origin: self.origin,
direction: self.lower_left_corner + u * self.horizontal + v * self.vertical - self.origin
}
}
}

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@@ -1,11 +1,21 @@
use std::io::{Write};
use crate::vec3::*;
use crate::{vec3::*, rtweekend::clamp};
pub fn write_color<T: Write>(buffer: &mut T, pixel_color: Color, samples_per_pixel: i32) {
let mut r = pixel_color.x();
let mut g = pixel_color.y();
let mut b = pixel_color.z();
// Divide the color by the number of samples
let scale = 1.0 / samples_per_pixel as f64;
r *= scale;
g *= scale;
b *= scale;
pub fn write_color<T: Write>(buffer: &mut T, pixel_color: Color) {
write!(buffer, "{} {} {} ",
(255.999 * pixel_color.x()).round(),
(255.999 * pixel_color.y()).round(),
(255.999 * pixel_color.z()).round())
(256.0 * clamp(r, 0.0, 0.999)) as i32,
(256.0 * clamp(g, 0.0, 0.999)) as i32,
(256.0 * clamp(b, 0.0, 0.999)) as i32,)
.expect("Error writing Pixel");
}

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@@ -25,5 +25,5 @@ impl HitRecord {
}
pub trait Hittable {
fn hit(&self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool;
fn hit(&mut self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool;
}

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@@ -1,10 +1,14 @@
use crate::hittable::*;
struct HittableList {
pub struct HittableList {
pub objects: Vec<Box<dyn Hittable>>
}
impl HittableList {
pub fn new_empty() -> Self {
HittableList { objects: vec!() }
}
pub fn add(&mut self, object: Box<dyn Hittable>) {
self.objects.push(object);
}
@@ -15,13 +19,17 @@ impl HittableList {
}
impl Hittable for HittableList {
fn hit(&self, r: &crate::ray::Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
fn hit(&mut self, r: &crate::ray::Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
let mut temp_rec = HitRecord::new_empty();
let mut hit_anything = false;
let mut closest_so_far = t_max;
for object in &self.objects {
for object in &mut self.objects {
if object.hit(r, t_min, closest_so_far, &mut temp_rec) {
hit_anything = true;
closest_so_far = temp_rec.t;
*rec = temp_rec.clone();
}
}
hit_anything

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@@ -4,34 +4,26 @@ pub mod ray;
pub mod sphere;
pub mod hittable;
pub mod hittable_list;
pub mod rtweekend;
pub mod camera;
use std::{io::{BufWriter, Write}, fs::File};
use camera::Camera;
use crate::{
vec3::*,
color::*,
sphere::*,
rtweekend::*,
hittable_list::*,
vec3::*,
ray::*,
hittable::*,
};
fn hit_sphere(center: &Point3, radius: f64, r: &Ray) -> f64 {
let oc = r.origin() - *center;
let a = r.direction().length_squared();
let half_b = oc.dot(&r.direction());
let c = oc.length_squared() - radius*radius;
let discriminant = half_b*half_b - a*c;
if discriminant < 0.0 {
-1.0
} else {
(-half_b - discriminant.sqrt()) / a
}
}
fn ray_color(r: &Ray) -> Color {
let t = hit_sphere(&Point3::new(0.0, 0.0, -1.0), 0.5, r);
if t > 0.0 {
let n = (r.at(t) - Vec3::new(0.0, 0.0, -1.0)).unit_vector();
return 0.5 * Color::new(n.x() + 1.0, n.y() + 1.0, n.z() + 1.0);
fn ray_color(r: &Ray, world: &mut dyn Hittable) -> Color {
let mut rec = HitRecord::new_empty();
if world.hit(r, 0.0, INFINITY, &mut rec) {
return 0.5 * (rec.normal + Color::new(1.0, 1.0, 1.0))
}
let unit_direction: Vec3 = r.direction().unit_vector();
@@ -43,37 +35,39 @@ fn ray_color(r: &Ray) -> Color {
fn main() {
// Image
let aspect_ratio: f64 = 1.0 / 1.0;
let image_width: i32 = 400;
let image_width: i32 = 512;
let image_height: i32 = (image_width as f64 / aspect_ratio as f64) as i32;
let samples_per_pixel = 100;
// World
let mut world = HittableList::new_empty();
world.add(Box::new(Sphere::new(Point3::new(0.0, 0.0, -1.0), 0.5)));
world.add(Box::new(Sphere::new(Point3::new(0.0, -100.5, -1.0), 100.0)));
// Camera
let viewport_height: f64 = 2.0;
let viewport_width: f64 = aspect_ratio * viewport_height;
let focal_length: f64 = 1.0;
let origin = Point3::new(0.0,0.0,0.0);
let horizontal = Vec3::new(viewport_width, 0.0, 0.0);
let vertical = Vec3::new(0.0, viewport_height, 0.0);
let lower_left_corner = origin - horizontal/2.0 - vertical/2.0 - Vec3::new(0.0,0.0, focal_length);
let mut cam = Camera::new();
// Render
let mut file = BufWriter::new(File::create("img.ppm").expect("File creation failed"));
writeln!(file, "P3\n{image_width} {image_height}\n255").expect("Error while writing Magic Byte");
write!(file, "P3\n{image_width} {image_height}\n255").expect("Error while writing Magic Byte");
for j in 0..image_width {
println!("Rows remaining: {}", image_width - j);
for j in (0..image_width).rev() {
write!(file, "\n").expect("grr");
for i in 0..image_height {
let u: f64 = i as f64 / image_width as f64;
let v: f64 = j as f64 / image_height as f64;
let r = Ray::new(origin, lower_left_corner + u * horizontal + v * vertical - origin);
let pixel_color = ray_color(&r);
write_color(&mut file, pixel_color);
let mut pixel_color = Color::new(0.0, 0.0, 0.0);
for s in 0..samples_per_pixel {
let u = (i as f64 + random_f64()) / (image_width - 1) as f64;
let v = (j as f64 + random_f64()) / (image_height - 1) as f64;
let r: Ray = cam.get_ray(u, v);
pixel_color += ray_color(&r, &mut world)
}
write_color(&mut file, pixel_color, samples_per_pixel);
}
println!("[ {:.2} % ]", (1.0 - ((j + 1) as f64 / image_width as f64)) * 100.0);
}
}

26
src/rtweekend.rs Normal file
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@@ -0,0 +1,26 @@
use rand::prelude::*;
// Constants
pub const INFINITY: f64 = std::f64::INFINITY;
pub const PI: f64 = std::f64::consts::PI;
// Utility Functions
pub fn degrees_to_radians(degrees: f64) -> f64 {
degrees * std::f64::consts::PI / 180.0
}
// PLEASE CHANGE
pub fn random_f64() -> f64 {
rand::thread_rng().gen()
}
// PLEASE CHANGE
pub fn random_range_f64(min: f64, max: f64) -> f64 {
rand::thread_rng().gen_range(min..=max)
}
pub fn clamp(x: f64, min: f64, max: f64) -> f64 {
if x < min { return min; }
if x > max { return max; }
x
}

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@@ -1,7 +1,7 @@
use crate::hittable::*;
use crate::vec3::*;
struct Sphere {
pub struct Sphere {
center: Point3,
radius: f64
}
@@ -13,7 +13,7 @@ impl Sphere {
}
impl Hittable for Sphere {
fn hit(&self, r: &crate::ray::Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
fn hit(&mut self, r: &crate::ray::Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
let oc = r.origin() - self.center;
let a = r.direction().length_squared();
let half_b = oc.dot(&r.direction());