Files
raychel-rs/src/main.rs
2023-01-30 00:28:22 +01:00

81 lines
2.3 KiB
Rust

pub mod vec3;
pub mod color;
pub mod ray;
pub mod sphere;
pub mod hittable;
pub mod hittable_list;
pub mod rtweekend;
pub mod camera;
use std::{io::{BufWriter, Write}, fs::File};
use crate::{
color::*,
sphere::*,
rtweekend::*,
hittable_list::*,
vec3::*,
ray::*,
hittable::*,
camera::*,
};
fn ray_color(r: &Ray, world: &mut dyn Hittable, depth: i32) -> Color {
let mut rec = HitRecord::new_empty();
// Limit the bounces
if depth <= 0 {
return Color::new(0.0, 0.0, 0.0);
}
if world.hit(r, 0.0, INFINITY, &mut rec) {
let target = rec.p + rec.normal + random_in_unit_sphere();
return 0.5 * ray_color(&Ray::new(rec.p, target - rec.p), world, depth - 1)
}
let unit_direction: Vec3 = r.direction().unit_vector();
let t = 0.5 * (unit_direction.y() + 1.0);
((1.0 - t) * Color::new(1.0, 1.0, 1.0)) + (t * Color::new(0.5, 0.7, 1.0))
}
fn main() {
// Image
let aspect_ratio: f64 = 1.0 / 1.0;
let image_width: i32 = 512;
let image_height: i32 = (image_width as f64 / aspect_ratio as f64) as i32;
let samples_per_pixel: i32 = 100;
let max_depth: i32 = 4;
// World
let mut world = HittableList::new_empty();
world.add(Box::new(Sphere::new(Point3::new(0.0, 0.0, -1.0), 0.5)));
world.add(Box::new(Sphere::new(Point3::new(0.0, -100.5, -1.0), 100.0)));
// Camera
let cam = Camera::new();
// Render
//let mut rng = rand::thread_rng();
let mut file = BufWriter::new(File::create("img.ppm").expect("File creation failed"));
write!(file, "P3\n{image_width} {image_height}\n255").expect("Error while writing Magic Byte");
for j in (0..image_width).rev() {
write!(file, "\n").expect("Error writing to File");
for i in 0..image_height {
let mut pixel_color = Color::new(0.0, 0.0, 0.0);
for _s in 0..samples_per_pixel {
let u = (i as f64 + random_f64()) / (image_width - 1) as f64;
let v = (j as f64 + random_f64()) / (image_height - 1) as f64;
let r: Ray = cam.get_ray(u, v);
pixel_color += ray_color(&r, &mut world, max_depth)
}
write_color(&mut file, pixel_color, samples_per_pixel);
}
println!("[ {:.2} % ]", (1.0 - ((j + 1) as f64 / image_width as f64)) * 100.0);
}
}