use rand::Rng; // Constants pub const INFINITY: f64 = std::f64::INFINITY; pub const PI: f64 = std::f64::consts::PI; // Utility Functions pub fn degrees_to_radians(degrees: f64) -> f64 { degrees * std::f64::consts::PI / 180.0 } // PLEASE CHANGE pub fn random_f64() -> f64 { rand::thread_rng().gen() } // PLEASE CHANGE pub fn random_range_f64(min: f64, max: f64) -> f64 { rand::thread_rng().gen_range(min, max) } pub fn clamp(x: f64, min: f64, max: f64) -> f64 { if x < min { return min; } if x > max { return max; } x }