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29
src/hittable.rs
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29
src/hittable.rs
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use crate::ray::*;
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use crate::vec3::*;
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#[derive(Clone)]
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pub struct HitRecord {
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pub p: Point3,
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pub normal: Vec3,
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pub t: f64,
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pub front_face: bool,
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}
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impl HitRecord {
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pub fn new_empty() -> Self {
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HitRecord { p: Point3::new(0.0, 0.0, 0.0), normal: Vec3::new(0.0, 0.0, 0.0), t: 0.0, front_face: false }
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}
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pub fn set_face_normal(&mut self, r: &Ray, outward_normal: &Vec3) {
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self.front_face = r.direction().dot(outward_normal) < 0.0;
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self.normal = if self.front_face {
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*outward_normal
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} else {
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*outward_normal * -1.0
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}
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}
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}
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pub trait Hittable {
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fn hit(&self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool;
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}
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29
src/hittable_list.rs
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29
src/hittable_list.rs
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use crate::hittable::*;
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struct HittableList {
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pub objects: Vec<Box<dyn Hittable>>
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}
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impl HittableList {
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pub fn add(&mut self, object: Box<dyn Hittable>) {
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self.objects.push(object);
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}
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pub fn clear(&mut self) {
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self.objects.clear();
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}
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}
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impl Hittable for HittableList {
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fn hit(&self, r: &crate::ray::Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
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let mut temp_rec = HitRecord::new_empty();
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let mut hit_anything = false;
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let mut closest_so_far = t_max;
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for object in &self.objects {
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}
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hit_anything
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}
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}
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@@ -1,12 +1,15 @@
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pub mod vec3;
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pub mod vec3;
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pub mod color;
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pub mod color;
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pub mod ray;
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pub mod ray;
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pub mod sphere;
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pub mod hittable;
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pub mod hittable_list;
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use std::{io::{BufWriter, Write}, fs::File};
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use std::{io::{BufWriter, Write}, fs::File};
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use crate::{
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use crate::{
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vec3::*,
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vec3::*,
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color::*,
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color::*,
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ray::*
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ray::*,
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};
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};
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fn hit_sphere(center: &Point3, radius: f64, r: &Ray) -> f64 {
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fn hit_sphere(center: &Point3, radius: f64, r: &Ray) -> f64 {
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42
src/sphere.rs
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42
src/sphere.rs
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use crate::hittable::*;
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use crate::vec3::*;
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struct Sphere {
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center: Point3,
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radius: f64
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}
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impl Sphere {
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pub fn new(center: Point3, radius: f64) -> Self {
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Sphere {center, radius}
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}
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}
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impl Hittable for Sphere {
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fn hit(&self, r: &crate::ray::Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
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let oc = r.origin() - self.center;
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let a = r.direction().length_squared();
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let half_b = oc.dot(&r.direction());
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let c = oc.length_squared() - self.radius*self.radius;
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let discriminant = half_b*half_b - a*c;
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if discriminant < 0.0 { return false; }
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let sqrtd = discriminant.sqrt();
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// Find the nearest root that lies in the acceptable range
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let mut root = (-half_b - sqrtd) / a;
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if root < t_min || t_max < root {
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root = (-half_b + sqrtd) / a;
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if root < t_min || t_max < root {
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return false;
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}
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}
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rec.t = root;
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rec.p = r.at(rec.t);
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let outward_normal = (rec.p - self.center) / self.radius;
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rec.set_face_normal(r, &outward_normal);
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return true;
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}
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}
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