finally random colors 🚀
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@@ -1,21 +1,24 @@
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use std::ops::Deref;
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use crate::hittable::*;
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use crate::material::Material;
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use crate::vec3::*;
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use crate::Ray;
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pub struct Sphere<'a> {
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pub struct Sphere {
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center: Point3,
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radius: f64,
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mat_ptr: &'a dyn Material,
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mat_ptr: Box<dyn Material>,
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}
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impl Sphere<'_> {
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pub fn new<T: Material>(center: Point3, radius: f64, mat_ptr: &'static T) -> Self {
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impl Sphere {
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pub fn new<T: Material + 'static>(center: Point3, radius: f64, mat_ptr: Box<T>) -> Self {
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Sphere {center, radius, mat_ptr}
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}
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}
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impl Hittable for Sphere<'_> {
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fn hit(&self, r: &crate::ray::Ray, t_min: f64, t_max: f64) -> Option<HitRecord<'_>> {
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impl Hittable for Sphere {
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fn hit(&self, r: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord<'_>> {
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let oc = r.origin() - self.center;
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let a = r.direction().length_squared();
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let half_b = oc.dot(&r.direction());
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@@ -51,7 +54,7 @@ impl Hittable for Sphere<'_> {
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p: p,
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normal: outward_normal,
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front_face,
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mat_ptr: self.mat_ptr,
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mat_ptr: self.mat_ptr.deref(),
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})
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}
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}
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