Yeah this is quite a thicc first commit but there's no way I'm untangling this mess just for a nice set of starting commits :^)
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/**
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* \file Materials.h
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* \author Weckyy702 (weckyy702@gmail.com)
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* \brief Header file for Materials class
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* \date 2022-05-20
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*
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* MIT License
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* Copyright (c) [2022] [Weckyy702 (weckyy702@gmail.com | https://github.com/Weckyy702)]
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef RAYCHEL_MATERIALS_H
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#define RAYCHEL_MATERIALS_H
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#include "Raychel/Core/Types.h"
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#include <cmath>
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namespace Raychel {
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struct RenderState;
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struct ShadingData
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{
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vec3 position;
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vec3 normal;
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vec3 incoming_direction;
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const RenderState& state;
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std::size_t recursion_depth;
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};
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template <typename T>
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struct is_transparent_material : std::false_type
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{};
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template <typename T>
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constexpr bool is_transparent_material_v = is_transparent_material<T>::value;
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struct DeserializationErrorMaterial
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{};
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constexpr color get_surface_color(DeserializationErrorMaterial /*unused*/, const ShadingData& /*unused*/) noexcept
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{
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return color{1, 0, 1};
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}
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} // namespace Raychel
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#endif //!RAYCHEL_MATERIALS_H
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